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render = function render(){var _vm=this,_c=_vm._self._c;return _c('div',{class:{\n diffs: true,\n full: !_vm.showLogs,\n split: _vm.showLogs\n }},[_c('virtual-list',{attrs:{\"size\":_vm.scrollistConfig.size,\"remain\":_vm.scrollistConfig.remain,\"bench\":_vm.scrollistConfig.bench}},_vm._l((_vm.details.summary),function(item,index){return _c('Item',{key:index,staticClass:\"d-flex flex-row px-2 border-top\",attrs:{\"line\":item,\"index\":index,\"showDiff\":_vm.showDiff},on:{\"openDiff\":_vm.toggleDiff}})}),1)],1)\n}\nvar staticRenderFns = []\n\nexport { render, staticRenderFns }","\n\n\n\n\n","import mod from \"-!../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../node_modules/thread-loader/dist/cjs.js!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./ApprovedGaugeMeasurementDetail.vue?vue&type=script&lang=js\"; export default mod; export * from \"-!../../../node_modules/cache-loader/dist/cjs.js??ref--12-0!../../../node_modules/thread-loader/dist/cjs.js!../../../node_modules/babel-loader/lib/index.js!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./ApprovedGaugeMeasurementDetail.vue?vue&type=script&lang=js\"","import { render, staticRenderFns } from \"./ApprovedGaugeMeasurementDetail.vue?vue&type=template&id=6bb183cc&scoped=true\"\nimport script from \"./ApprovedGaugeMeasurementDetail.vue?vue&type=script&lang=js\"\nexport * from \"./ApprovedGaugeMeasurementDetail.vue?vue&type=script&lang=js\"\nimport style0 from \"./ApprovedGaugeMeasurementDetail.vue?vue&type=style&index=0&id=6bb183cc&prod&scoped=true&lang=css\"\n\n\n/* normalize component */\nimport normalizer from \"!../../../node_modules/vue-loader/lib/runtime/componentNormalizer.js\"\nvar component = normalizer(\n script,\n render,\n staticRenderFns,\n false,\n null,\n \"6bb183cc\",\n null\n \n)\n\nexport default component.exports","function _typeof(obj) { if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj; }; } return _typeof(obj); }\n\n(function (root, factory) {\n var namespace = 'VirtualList';\n /* istanbul ignore next */\n\n if ((typeof exports === \"undefined\" ? \"undefined\" : _typeof(exports)) === 'object' && (typeof module === \"undefined\" ? \"undefined\" : _typeof(module)) === 'object') {\n module.exports = factory(namespace, require('vue'));\n } else if (typeof define === 'function' && define.amd) {\n define(['vue'], factory.bind(root, namespace));\n } else if ((typeof exports === \"undefined\" ? \"undefined\" : _typeof(exports)) === 'object') {\n exports[namespace] = factory(namespace, require('vue'));\n } 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wstyle: {\n type: Object,\n \"default\": function _default() {\n return {};\n }\n },\n pagemode: {\n type: Boolean,\n \"default\": false\n },\n scrollelement: {\n type: typeof window === 'undefined' ? Object : HTMLElement,\n \"default\": null\n },\n start: {\n type: Number,\n \"default\": 0\n },\n offset: {\n type: Number,\n \"default\": 0\n },\n variable: {\n type: [Function, Boolean],\n \"default\": false\n },\n bench: {\n type: Number,\n \"default\": 0 // also equal to remain\n\n },\n debounce: {\n type: Number,\n \"default\": 0\n },\n totop: {\n type: [Function, Boolean],\n \"default\": false\n },\n tobottom: {\n type: [Function, Boolean],\n \"default\": false\n },\n onscroll: {\n type: [Function, Boolean],\n // Boolean disables default behavior\n \"default\": false\n },\n istable: {\n type: Boolean,\n \"default\": false\n },\n item: {\n type: [Function, Object],\n \"default\": null\n },\n itemcount: {\n type: Number,\n \"default\": 0\n },\n itemprops: {\n type: Function,\n\n /* istanbul ignore next */\n \"default\": function _default() {}\n }\n },\n // use changeProp to identify the prop change.\n watch: {\n size: function size() {\n this.changeProp = 'size';\n },\n remain: function remain() {\n this.changeProp = 'remain';\n },\n bench: function bench() {\n this.changeProp = 'bench';\n this.itemModeForceRender();\n },\n start: function start() {\n this.changeProp = 'start';\n this.itemModeForceRender();\n },\n offset: function offset() {\n this.changeProp = 'offset';\n this.itemModeForceRender();\n },\n itemcount: function itemcount() {\n this.changeProp = 'itemcount';\n this.itemModeForceRender();\n },\n scrollelement: function scrollelement(newScrollelement, oldScrollelement) {\n if (this.pagemode) {\n return;\n }\n\n if (oldScrollelement) {\n this.removeScrollListener(oldScrollelement);\n }\n\n if (newScrollelement) {\n this.addScrollListener(newScrollelement);\n }\n }\n },\n created: function created() {\n var start = this.start >= this.remain ? this.start : 0;\n var keeps = this.remain + (this.bench || this.remain);\n var delta = Object.create(null);\n delta.direction = ''; // current scroll direction, D: down, U: up.\n\n delta.scrollTop = 0; // current scroll top, use to direction.\n\n delta.start = start; // start index.\n\n delta.end = start + keeps - 1; // end index.\n\n delta.keeps = keeps; // nums keeping in real dom.\n\n delta.total = 0; // all items count, update in filter.\n\n delta.offsetAll = 0; // cache all the scrollable offset.\n\n delta.paddingTop = 0; // container wrapper real padding-top.\n\n delta.paddingBottom = 0; // container wrapper real padding-bottom.\n\n delta.varCache = {}; // object to cache variable index height and scroll offset.\n\n delta.varAverSize = 0; // average/estimate item height before variable be calculated.\n\n delta.varLastCalcIndex = 0; // last calculated variable height/offset index, always increase.\n\n this.delta = delta;\n },\n mounted: function mounted() {\n if (this.pagemode) {\n this.addScrollListener(window);\n } else if (this.scrollelement) {\n this.addScrollListener(this.scrollelement);\n }\n\n if (this.start) {\n var start = this.getZone(this.start).start;\n this.setScrollTop(this.variable ? this.getVarOffset(start) : start * this.size);\n } else if (this.offset) {\n this.setScrollTop(this.offset);\n }\n },\n beforeDestroy: function beforeDestroy() {\n if (this.pagemode) {\n this.removeScrollListener(window);\n } else if (this.scrollelement) {\n this.removeScrollListener(this.scrollelement);\n }\n },\n // check if delta should update when props change.\n beforeUpdate: function beforeUpdate() {\n var delta = this.delta;\n delta.keeps = this.remain + (this.bench || this.remain);\n var calcstart = this.changeProp === 'start' ? this.start : delta.start;\n var zone = this.getZone(calcstart); // if start, size or offset change, update scroll position.\n\n if (this.changeProp && ['start', 'size', 'offset'].includes(this.changeProp)) {\n var scrollTop = this.changeProp === 'offset' ? this.offset : this.variable ? this.getVarOffset(zone.isLast ? delta.total : zone.start) : zone.isLast && delta.total - calcstart <= this.remain ? delta.total * this.size : calcstart * this.size;\n this.$nextTick(this.setScrollTop.bind(this, scrollTop));\n } // if points out difference, force update once again.\n\n\n if (this.changeProp || delta.end !== zone.end || calcstart !== zone.start) {\n this.changeProp = '';\n delta.end = zone.end;\n delta.start = zone.start;\n this.forceRender();\n }\n },\n methods: {\n // add pagemode/scrollelement scroll event listener\n addScrollListener: function addScrollListener(element) {\n this.scrollHandler = this.debounce ? _debounce(this.onScroll.bind(this), this.debounce) : this.onScroll;\n element.addEventListener('scroll', this.scrollHandler, false);\n },\n // remove pagemode/scrollelement scroll event listener\n removeScrollListener: function removeScrollListener(element) {\n element.removeEventListener('scroll', this.scrollHandler, false);\n },\n onScroll: function onScroll(event) {\n var delta = this.delta;\n var vsl = this.$refs.vsl;\n var offset;\n\n if (this.pagemode) {\n var elemRect = this.$el.getBoundingClientRect();\n offset = -elemRect.top;\n } else if (this.scrollelement) {\n var scrollelementRect = this.scrollelement.getBoundingClientRect();\n\n var _elemRect = this.$el.getBoundingClientRect();\n\n offset = scrollelementRect.top - _elemRect.top;\n } else {\n offset = vsl && (vsl.$el || vsl).scrollTop || 0;\n }\n\n delta.direction = offset > delta.scrollTop ? 'D' : 'U';\n delta.scrollTop = offset;\n\n if (delta.total > delta.keeps) {\n this.updateZone(offset);\n } else {\n delta.end = delta.total - 1;\n }\n\n var offsetAll = delta.offsetAll;\n\n if (this.onscroll) {\n var param = Object.create(null);\n param.offset = offset;\n param.offsetAll = offsetAll;\n param.start = delta.start;\n param.end = delta.end;\n this.onscroll(event, param);\n }\n\n if (!offset && delta.total) {\n this.fireEvent('totop');\n }\n\n if (offset >= offsetAll) {\n this.fireEvent('tobottom');\n }\n },\n // update render zone by scroll offset.\n updateZone: function updateZone(offset) {\n var delta = this.delta;\n var overs = this.variable ? this.getVarOvers(offset) : Math.floor(offset / this.size); // if scroll up, we'd better decrease it's numbers.\n\n if (delta.direction === 'U') {\n overs = overs - this.remain + 1;\n }\n\n var zone = this.getZone(overs);\n var bench = this.bench || this.remain; // for better performance, if scroll passes items within the bench, do not update.\n // and if it's close to the last item, render next zone immediately.\n\n var shouldRenderNextZone = Math.abs(overs - delta.start - bench) === 1;\n\n if (!shouldRenderNextZone && overs - delta.start <= bench && !zone.isLast && overs > delta.start) {\n return;\n } // make sure forceRender calls as less as possible.\n\n\n if (shouldRenderNextZone || zone.start !== delta.start || zone.end !== delta.end) {\n delta.end = zone.end;\n delta.start = zone.start;\n this.forceRender();\n }\n },\n // return the right zone info based on `start/index`.\n getZone: function getZone(index) {\n var start, end;\n var delta = this.delta;\n index = parseInt(index, 10);\n index = Math.max(0, index);\n var lastStart = delta.total - delta.keeps;\n var isLast = index <= delta.total && index >= lastStart || index > delta.total;\n\n if (isLast) {\n start = Math.max(0, lastStart);\n } else {\n start = index;\n }\n\n end = start + delta.keeps - 1;\n\n if (delta.total && end > delta.total) {\n end = delta.total - 1;\n }\n\n return {\n end: end,\n start: start,\n isLast: isLast\n };\n },\n // public method, force render ui list if needed.\n // call this before the next rerender to get better performance.\n forceRender: function forceRender() {\n var _this = this;\n\n window.requestAnimationFrame(function () {\n _this.$forceUpdate();\n });\n },\n // force render ui if using item-mode.\n itemModeForceRender: function itemModeForceRender() {\n if (this.item) {\n this.forceRender();\n }\n },\n // return the scroll of passed items count in variable.\n getVarOvers: function getVarOvers(offset) {\n var low = 0;\n var middle = 0;\n var middleOffset = 0;\n var delta = this.delta;\n var high = delta.total;\n\n while (low <= high) {\n middle = low + Math.floor((high - low) / 2);\n middleOffset = this.getVarOffset(middle); // calculate the average variable height at first binary search.\n\n if (!delta.varAverSize) {\n delta.varAverSize = Math.floor(middleOffset / middle);\n }\n\n if (middleOffset === offset) {\n return middle;\n } else if (middleOffset < offset) {\n low = middle + 1;\n } else if (middleOffset > offset) {\n high = middle - 1;\n }\n }\n\n return low > 0 ? --low : 0;\n },\n // return a variable scroll offset from given index.\n getVarOffset: function getVarOffset(index, nocache) {\n var delta = this.delta;\n var cache = delta.varCache[index];\n\n if (!nocache && cache) {\n return cache.offset;\n }\n\n var offset = 0;\n\n for (var i = 0; i < index; i++) {\n var size = this.getVarSize(i, nocache);\n delta.varCache[i] = {\n size: size,\n offset: offset\n };\n offset += size;\n }\n\n delta.varLastCalcIndex = Math.max(delta.varLastCalcIndex, index - 1);\n delta.varLastCalcIndex = Math.min(delta.varLastCalcIndex, delta.total - 1);\n return offset;\n },\n // return a variable size (height) from given index.\n getVarSize: function getVarSize(index, nocache) {\n var cache = this.delta.varCache[index];\n\n if (!nocache && cache) {\n return cache.size;\n }\n\n if (typeof this.variable === 'function') {\n return this.variable(index) || 0;\n } else {\n // when using item, it can only get current components height,\n // need to be enhanced, or consider using variable-function instead\n var slot = this.item ? this.$children[index] ? this.$children[index].$vnode : null : this.$slots[\"default\"][index];\n var style = slot && slot.data && slot.data.style;\n\n if (style && style.height) {\n var shm = style.height.match(/^(.*)px$/);\n return shm && +shm[1] || 0;\n }\n }\n\n return 0;\n },\n // return the variable paddingTop based on current zone.\n // @todo: if set a large `start` before variable was calculated,\n // here will also case too much offset calculate when list is very large,\n // consider use estimate paddingTop in this case just like `getVarPaddingBottom`.\n getVarPaddingTop: function getVarPaddingTop() {\n return this.getVarOffset(this.delta.start);\n },\n // return the variable paddingBottom based on the current zone.\n getVarPaddingBottom: function getVarPaddingBottom() {\n var delta = this.delta;\n var last = delta.total - 1;\n\n if (delta.total - delta.end <= delta.keeps || delta.varLastCalcIndex === last) {\n return this.getVarOffset(last) - this.getVarOffset(delta.end);\n } else {\n // if unreached last zone or uncalculated real behind offset\n // return the estimate paddingBottom and avoid too much calculations.\n return (delta.total - delta.end) * (delta.varAverSize || this.size);\n }\n },\n // return the variable all heights use to judge reach bottom.\n getVarAllHeight: function getVarAllHeight() {\n var delta = this.delta;\n\n if (delta.total - delta.end <= delta.keeps || delta.varLastCalcIndex === delta.total - 1) {\n return this.getVarOffset(delta.total);\n } else {\n return this.getVarOffset(delta.start) + (delta.total - delta.end) * (delta.varAverSize || this.size);\n }\n },\n // public method, allow the parent update variable by index.\n updateVariable: function updateVariable(index) {\n // clear/update all the offsets and heights ahead of index.\n this.getVarOffset(index, true);\n },\n // trigger a props event on parent.\n fireEvent: function fireEvent(event) {\n if (this[event]) {\n this[event]();\n }\n },\n // set manual scroll top.\n setScrollTop: function setScrollTop(scrollTop) {\n if (this.pagemode) {\n window.scrollTo(0, scrollTop);\n } else if (this.scrollelement) {\n this.scrollelement.scrollTo(0, scrollTop);\n } else {\n var vsl = this.$refs.vsl;\n\n if (vsl) {\n (vsl.$el || vsl).scrollTop = scrollTop;\n }\n }\n },\n // filter the shown items based on `start` and `end`.\n filter: function filter(h) {\n var delta = this.delta;\n var slots = this.$slots[\"default\"] || []; // item-mode should be decided from items prop.\n\n if (this.item || this.$scopedSlots.item) {\n delta.total = this.itemcount;\n\n if (delta.keeps > delta.total) {\n delta.end = delta.total - 1;\n }\n } else {\n if (!slots.length) {\n delta.start = 0;\n }\n\n delta.total = slots.length;\n }\n\n var paddingTop, paddingBottom, allHeight;\n var hasPadding = delta.total > delta.keeps;\n\n if (this.variable) {\n allHeight = this.getVarAllHeight();\n paddingTop = hasPadding ? this.getVarPaddingTop() : 0;\n paddingBottom = hasPadding ? this.getVarPaddingBottom() : 0;\n } else {\n allHeight = this.size * delta.total;\n paddingTop = this.size * (hasPadding ? delta.start : 0);\n paddingBottom = this.size * (hasPadding ? delta.total - delta.keeps : 0) - paddingTop;\n }\n\n if (paddingBottom < this.size) {\n paddingBottom = 0;\n }\n\n delta.paddingTop = paddingTop;\n delta.paddingBottom = paddingBottom;\n delta.offsetAll = allHeight - this.size * this.remain;\n var renders = [];\n\n for (var i = delta.start; i < delta.total && i <= Math.ceil(delta.end); i++) {\n var slot = null;\n\n if (this.$scopedSlots.item) {\n slot = this.$scopedSlots.item(i);\n } else if (this.item) {\n slot = h(this.item, this.itemprops(i));\n } else {\n slot = slots[i];\n }\n\n renders.push(slot);\n }\n\n return renders;\n }\n },\n render: function render(h) {\n var dbc = this.debounce;\n var list = this.filter(h);\n var _this$delta = this.delta,\n paddingTop = _this$delta.paddingTop,\n paddingBottom = _this$delta.paddingBottom;\n var istable = this.istable;\n var wtag = istable ? 'div' : this.wtag;\n var rtag = istable ? 'div' : this.rtag;\n\n if (istable) {\n list = [h('table', [h('tbody', list)])];\n }\n\n var renderList = h(wtag, {\n style: Object.assign({\n display: 'block',\n 'padding-top': paddingTop + 'px',\n 'padding-bottom': paddingBottom + 'px'\n }, this.wstyle),\n \"class\": this.wclass,\n attrs: {\n role: 'group'\n }\n }, list); // page mode just render list, no wrapper.\n\n if (this.pagemode || this.scrollelement) {\n return renderList;\n }\n\n return h(rtag, {\n ref: 'vsl',\n style: {\n display: 'block',\n 'overflow-y': this.size >= this.remain ? 'auto' : 'initial',\n height: this.size * this.remain + 'px'\n },\n on: {\n '&scroll': dbc ? _debounce(this.onScroll.bind(this), dbc) : this.onScroll\n }\n }, [renderList]);\n }\n });\n});","export * from \"-!../../../node_modules/mini-css-extract-plugin/dist/loader.js??ref--6-oneOf-1-0!../../../node_modules/css-loader/index.js??ref--6-oneOf-1-1!../../../node_modules/vue-loader/lib/loaders/stylePostLoader.js!../../../node_modules/postcss-loader/src/index.js??ref--6-oneOf-1-2!../../../node_modules/cache-loader/dist/cjs.js??ref--0-0!../../../node_modules/vue-loader/lib/index.js??vue-loader-options!./ApprovedGaugeMeasurementDetail.vue?vue&type=style&index=0&id=6bb183cc&prod&scoped=true&lang=css\""],"sourceRoot":""}